FAST DECISIONS FOR APPS & AGENTS DEVELOPER PREVIEW · 0.2

Fast decisions.
Full control.

Let your reasoning model think big.
Give the small decisions an engine of their own.

System One brings bounded AI evaluations to your apps and agents. Connect through HTTP or MCP. Configure, test and track everything in one studio.

YOUR PROVIDER KEYLOCAL FIRSTOPEN CLIENT SDK
DECISION PIPELINE 01 / 03
Your agent or appPlan · reason · act
CALLER
bounded question
System OneEVALUATE · VALIDATE · METER
one focused evaluation
JevVercel AI Gateway
MODEL
RETURN{ "choice": "eligible", "escalate": false }Illustrative response · caller keeps authority
HTTP Application APIMCP Agent toolsSTUDIO Runtime controlsUSAGE Visible receipts

SMALL SERVICES. CLEAR CONTRACTS.

Offload the question.
Keep the judgment.

Use fast evaluation where the input and possible outcomes are known. Keep planning, ambiguous decisions and final actions with your application or reasoning model.

YOUR ENGINE ROOM

A studio built for control.

Inside the workspace

Test a service. Inspect the result. See which client made the call. Tune the provider, limits and runtime without losing the thread.

System One Engine / OverviewLOCAL STUDIO
System One dark studio with service explorer, engine controls and measured usage

Actual studio interface. Screenshot uses a test fixture; values are demonstration data.

BUILT WITH BOUNDARIES

Useful speed.
Visible tradeoffs.

Cost and latency depend on your workload. System One gives you the controls and receipts to measure whether offloading helps.

How to measure it
01

Give every connection a budget.

Scoped keys, daily request and model-call limits, expiration and revocation. Each client gets its own usage history.

02

Make uncertainty explicit.

Bounded outputs, validation and deterministic fallbacks. A model probability is evidence to evaluate, not permission to act.

03

Own your engine.

Run the studio locally with private provider configuration. Connect to a local or hosted engine using a scoped credential.

FIRST REFERENCE IMPLEMENTATION

A narrator that knows
when to stay silent.

The Infinite Parable uses System One as an optional dialogue adviser: selecting among eligible recorded cues, respecting played lines and keeping the deterministic game engine in control.

Explore the dialogue pattern
PLAYER ENTERS ROOM
This cue already played SKIP
A new eligible reaction EVALUATE
Let the moment breathe SILENCE
Illustrative selection flow · no generated speech

Build a faster first pass.

Bring your provider key. Keep your application in charge.

Get started with System One